![]() ![]() ![]() Released in September of 2016, SMILE was updated as recently as June 8, 2020. SMILE is not as expansive and extensible as RPG Maker but has enough basic functions to build a decent JRPG. SMILE is like a 3D version of RPG Maker MV and it's $10 less. There is a free demo version on steam, the limitation is you can't export a stand-alone Windows executable with the demo, The SMILE Game Builder - RPG Edition is a fantastic choice for a 3D or 2D JRPG maker. Price: $69.99 (Sometimes available on Steam at HUGE savings) RPG Playground is a good choice for beginners.Įxports: iOS, Android, WebGL (with optional Exporter for Unity $79.99) This is a very promising program, it will be interesting to see how the developer expands it and where they go with it. You can attack and fight with a sword but it's always the same sword. ![]() This leads to games that are more like stories or maybe like a Zelda game. One issue I noticed is that there is no inventory control and no way to change armor or weapons. They also have a pretty comprehensive online documentation. It's nice to see a project like this in ongoing development and support. One of the great things about the RPG Playground is that the developer has an active YouTube Channel ( RPG Playground on YouTube) and the default sprite set is pretty diverse. This platform has been around for a few years and received new updates on July 6th, 2020. It is extremely simple to use and can produce decent results in a small amount of time. RPG Playground is a multiplatform web-based tool for creating RPG games. Making maps goes pretty fast, there is support for all types of items, vendor shops, level progression, and everything else needed to create your own JRPG. There is a plethora of tilesets to choose from that cover a variety of genres. The Runtime Package (RTP) contains a generous number of tiles for creating landscapes, and you can import graphics of your own as well. The program includes a large number of assets, such as over 100 sample maps, Character Generator Parts, and more. With it's easy-to-use, accessible interface, powerful, built-in tools, and JavaScript plugin extensibility, it's no wonder this product is so well-loved by its users.Ĭreate your game and export it to a variety of platforms including PC, Mac, Android, iOS, and web browser delivery. RPG Maker helps users create 2D RPGs styled after JRPG games. Price: $79 USD (Sometimes available on Humble Bundle or Steam at HUGE savings)īy far the most popular of all the RPG creation tools, RPG Maker is recognized as the leader in multiplatform RPG makers. The abandoned tools will be covered for historical context, but we will be focusing primarily on the more recent tools. Some of these tools have been abandoned, but some are very popular and are being continuously updated. These tools have toolsets and functions made to support the creation of rich RPG games. There is a variety of RPG game creation tools made specifically for making your own RPG. Remember these offsets don't affect collision.Interested in making your own RPG game? Find out how to make an RPG game using these RPG makers for beginners. update 7.2- Added xoff, yoff, and zoff to tiles. The configuration is a little complex so I might edit this post or make a new post later with more instructions, but here's a few examples.ī,3-4,14-15:mesh(c)\įor more examples, see the mesh test map in the demo project. The following will affect all 4 layersĪnd the big feature, you can now define custom meshes without imported models. To affect multiple layers with the same configuration, you can use a dash. Regions can also be made to affect other layers now.įor exmple, the following will configure layer 4 of region 33. This means you can use texture(0) instead of texture(B,0,0), for example, for the empty tile texture. Texture definitions can take a tile id now instead of an image and coordinates. If you end a configuration line with a back slash, you can continue on the next line. You can configure multiple tiles at once, like this: The difference is inline configurations only work for one line. (The above example is how the crates in the screenshot are made)įlat shaped tiles can now be rotated, and their width can be changed with width() to make them thicker or thinner than a regular tile.īlock configurations and inline configurations are now interchangeable anywhere. There is also a rand function available to get different random values for the same tile. ![]() r is a random value based on the tile or event's position. X and Y are the coordinates of the tile or event. Three variables are supported: x, y, and r. Math expressions can be used inside some configurations. ![]()
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